
Social media and gaming, not total screen time, went along with preferring the immediate option
Among 101 iPhone users, social media and gaming use went along with choosing a smaller immediate reward. Total screen time did not.
Saying a technology works leaves many questions open: for which task, using which version, compared with what, and under what conditions? These readings return to the studies behind those claims.

An experiment with a model, application or device describes that evaluation at that time. It does not show that every later system behaves the same way. Pay attention to the tasks, participants, measures and possible costs left outside the test.

Among 101 iPhone users, social media and gaming use went along with choosing a smaller immediate reward. Total screen time did not.

Using chess, text, and drawings, the models filled in missing details with what they had learned. This was a simulation, with no new participants.

Forensic experts, super-recognizers, and neural networks performed similarly on average, but each group made different mistakes.

One piece with a magnet and coil pushes and vibrates. Ten people distinguished five textures in about 97% of trials.

With a simulated drone that failed more often, people given a verbal warning manually checked 63% of the time; without a warning, 22%.

In 42,000 responses in a 2014 study, people were correct about 94%, but blending faces heavily with the background reduced human accuracy.

Among three people with spinal cord injuries, one task showed more blocks transferred in a minute. Other tasks had mixed results.

Bands created by the camera reading the image row by row made it possible to separate materials that stopped glowing quickly from those that persisted.

Listening to each clip alone, 529 people identified 73% of fake voices. Hearing paired versions of the same sentence raised that figure to about 86%.

Five cameras recorded insects in German meadows. A computer classified hoverflies well, but beetles and true bugs less well.

Twelve people read for over an hour on three media. They blinked less on the bright screen, and fatigue rose clearly only there.

Among 293 writers and 600 evaluators, the improvement was greater for those who started with lower scores on a creativity test.

Biometric authentication also went along with greater stated willingness. The combination had the highest average, with no detectable interaction in usage intention.

Among 419 people in China, perceived intrusiveness was not directly linked to resistance. A relationship appeared through perceived risk.

Thirty people helped a robot cut soap before an attention task. Among 22 others who did not collaborate beforehand, the pattern did not appear.

Some 26% rejected at least one privacy permission and 33% at least one security permission. For privacy, people who deliberated more rejected more often.

They completed 120 of 164 tasks in a Canadian funding database. After revisions, the second round rated it easier to use.

In rural Chinese households, broadband coincided with greater access and use. With technical training, there was a favorable association with skills.

People who saw labels believed a misleading post less. Deception warnings also lowered some intentions to engage.

When predicting students’ math performance, human oversight increased algorithm choice by 7 percentage points and slightly increased error.

Nearly 9,000 US adults used a YouTube-like platform with altered recommendations, and researchers measured their political attitudes.

About 22% rejected cookies with the comparison notice. Greater visibility and a stronger threat each separately went along with more rejections.

At a Dutch ministry, about one-third visited the test link without intervention. Informed or trained groups were 7 to 9 points lower.

In rural British Columbia communities, people reporting less than 50 Mbps had fewer devices and watched less streaming content.

With fictional apps, choosing permissions went along with greater willingness to install the weather app, but not the messaging or puzzle apps.

In the second phase, 19 of 22 older adults chose the smart speaker. Three of 22 chose the IP camera.

Sixteen people in a Bristol project described what mattered to their trust. Some had trouble recalling or understanding the consent information.

Of 56 tasks, the mouse was fastest in 27, the touchscreen in 23, and the touchpad in six. The mouse had fewer errors in 32.

Of 248 US adults, 137 used a manager and 111 did not. Users emphasized usefulness; others worried about concentrating all their passwords in one place.

Among 68 Brazilian students who tested a simulated smart building, control and trust were linked through privacy awareness, not directly.
